This presentation will explore the specificities of teaching mathematics in engineering studies that transcend the division between technical, scientific and design disciplines and how students of such studies are different from traditional engineering students. Data comes from a study at the Media Technology Department of Aalborg University in Copenhagen, Denmark. Media Technology is an education that combines technology and creativity and looks at the technology behind areas such as advanced computer graphics, games, electronic music, animations, interactive art and entertainment, to name a few. During the span of the education students are given a strong technical foundation, both in theory and in practice.
The presentation emerges from research of my PhD student Evangelia Triantafylloyu and myself. The study which will be presented here used performance tests, attitude questionnaires, interviews with students and observations of mathematics related courses. The study focused on investigating student performance and retention in mathematics, attitudes towards mathematics, and preferences of teaching and learning methods, including flipped classroom approach using videos produced by course teachers. The outcome of this study can be used to create a profile of a typical student and to tailor approaches for teaching mathematics to this discipline. Moreover, it can be used as a reference point for investigating ways to improve mathematics education in other creative engineering studies.
About the Speaker: Olga Timcenko joined Medialogy department of Aalborg University in Copenhagen in fall 2006, as an Associate Professor. Before joining the University, she was a Senior Technology Consultant in LEGO Business development, LEGO Systems A/S, where she worked for different departments of LEGO on research and development of multimedia materials for children, including LEGO Digital Designer and LEGO Mindstorms NXT. She was active in FIRST LEGO League project (world-wide robotic competition among school children), and Computer-clubhouse project. During 2003-2006, she was LEGO’s team leader in EU-financed Network of excellence in Technology enhanced learning called Kaleidoscope, and actively participated in several Kaleidoscope JERIPs and SIGs. She has a Ph.D. in Robotics from Suddansk University in Odense, Denmark and she is author / co-author of 40+ conference and journal papers in the field of robotics and children and technology, and 4 international patents in the field of virtual 3D worlds / 3D user interfaces for children. Her last project for LEGO was redesign of the Mindstorms iconic programming language for children (the product was launched world-wide in August 2006).